Information Technology

The ICT Department’s main aim is to deliver a balanced and broad technology curriculum in all areas of school life within the discreet subject area but also across all the other subjects.

In this way we can enable the children to become creative and confident in their learning of technology skills and choose how they demonstrate their understanding. The School provides a firm technology provision that supports teaching and learning.

The ICT learning experiences should enable pupils to develop an understanding of the role and impact of technologies in changing and influencing societies and to contribute to building a better world. They can do this by taking responsible, ethical actions to improve their life, the lives of others and the environment and to gain the confidence and skills to embrace and use technologies now and in the future, at home, at work and in the wider community.

It is hoped that each child can become an informed consumer and producer who has an appreciation of the merits and impacts of products and services but also be capable of making reasoned choices relating to the environment, sustainable development and ethical, economic and cultural issues.

The staff within the department are confident in their use of technology and keep astride of the constant changes. With a curriculum that now includes App Design, Coding, CAD and podcasting, as well as the core topics essential in the workplace, the children have the tools available to them for challenges ahead in the 21st Century.  The trialling of tablet devices looks to further extend the possibilities of these in the curriculum as an essential tool for learning.

ICT is a cross-curricular tool which can be used to aid learning in all subjects as well as being a discrete area in its own right. It is an essential part of today’s society.

It concerns not only the acquisition of skills but also their application in meaningful contexts.

Some examples are:

  • Literacy – writing scripts for podcasts
  • Mathematics – working with graphs and spreadsheets
  • Science – data-loggers monitoring heat/sound/light intensity during experiments
  • History – database of passenger manifests for the Titanic
  • French – Use of audio recording technology to play back conversational French
  • Geography – Using the internet to research world economic data
  • RE – Islamic Patterns as repeating patterns
  • PE – Video recording movement in Athletics to review body position and performance
  • Design Technology – Creating 3D nets for buggies using a CAD program
  • Music – Mixing loops and tracks to create a mix in a music-making programs.
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